(Disclaimer: Not only is this scenario not based on historical events,
it's most likely not representative of anything that ever did happen or
could have happened. So sue me: I still haven't fully recovered from
fantasy wargaming, so "fun" is more important to me than "correct".)
The grey grid marks 1' intervals. The radio shack is located on a hill centered on the West end of the map. The map was originally intended to be 4' square (leave off the Easternmost 2'), but action in the second game ended up overflowing a little bit East of the hedges, so we expanded.
The radio shack provides heavy cover to occupants. Sandbags provide medium cover, and don't block line of sight. The hedgerow provides medium cover and blocks line of sight to anyone not in base contact.
I made several adjustments to these scenarios since we first played them. The Germans have MMG's instead of LMG's in the first part, because they were pretty well crushed when we played. I removed some scenario- specific rules which didn't add much to gameplay.
We found that the lack of shoulder-fired AT weapons in the third game caused some problems. Once one vehicle was gone, it's likely that one side will keep at least one vehicle around to terrorize the hapless enemy infantry. We solved this by bringing on additional comparable vehicle reinforcements as necessary.
These scenarios were designed by Alan Ferrency, 2004. Contact email@example.com with comments and questions. Thanks!